Relief in the context of art and sculpture refers to a technique where a three-dimensional form is created on a flat surface. The object or figure “protrudes” from the background, creating depth and texture. In this short tutorial video, I am modeling waves relief using the basic drawing and modeling commands of the Rhinoceros software. Here, I use the point surface command. Because, in Rhinoceros, generally we describe the parametric […]
Posts with the keyword wave
Here is a wave generator code I developed using Grasshopper and Python. While searching for a solution to the realistic water simulations, I came up with the Gerstner Waves. I tried to implement it. However, I came up with this final result, which is not a Gerstner Wave generator, but a much simpler one. It combines many user-fed wave components and calculates the resulting single wave. I played with this […]