In this short tutorial, I am showing the essentials of data domains in Grasshopper. A domain is a data type in Grasshopper that represents a portion of the 1d or 2d number space. This requires a starting and ending point in those spaces. In 1d, these points are two numbers. Then, the domain represents all the numbers between them. In 2d, a data domain is represented by two coordinates (u, […]
Posts with the keyword visual programming
Data structures and data matching principles are important to be able to design with #Grasshopper. In this tutorial, I show data matching procedures with arithmetic operations. Then I repeat them in the production of geometric objects. I think it should be easier to use this programming language once the students understand the basic principles. Therefore it would be easier to design with it. Sometimes the design process of these diagrams […]
Here is an interesting phrase from Jill Larkin and Herbert Simon’s famous article. It is “Why A Diagram (Sometimes) Worth Ten Thousand Words”; The phrase from the article We consider external problem representations of two kinds. Both of which use a set of symbolic expressions to define the problem. The fundamental difference between our diagrammatic and sentinential representations is that the diagrammatic representation preserves explicitly the information about the topological […]