This Grasshopper exercise is a special one. I used Hoopsnake components to develop the branching design I studied earlier here. This time I multiplied the number and orientations of several tree structures to generate my interpretation of the Tree of Life. The challenging part of the algorithm was to finalize every branch tangent to a predefined circle. Group 3 handles this issue by utilizing a Blend Curve component. There are […]
Posts with the keyword tree
The Animated Tree Growth is an interesting study for Grasshopper. First, I developed a regular tree generation definition similar to those I studied earlier, here, here, and here. In component group 1, I develop an initial generator arc. Then, in group 2, I generate the fractal tree by using iteration. I did this with the help of the Anemone add-on. The interesting and original part of this definition is group […]
Let’s make some nostalgia. I thought of a very simple and useful algorithm that I can generate with Grasshopper. At the concept stage in architectural projects, I tried to derive figures that could symbolize the trees on the land. To make random low poly trees in Grasshopper we need several lists of random numbers first. The Facet Dome component will meet all our needs. In the code I shared on […]
This is a classical method of generating tree-like forms utilizing a simple command “Arc SED”. The idea is simple, as the command draws arcs using an input direction vector, so this could easily be implemented creating a “smooth” composition of curves just by iteration. Actually, this has been a previous study, discussed before here, using Hoopsnake. Now, this time I’m implementing the same algorithm using Anemone and a couple of other […]
Based on this post, the problem of modeling tree-like fractal shapes is still a good question for the early years of computational design education. Last time, I used Rhino’s macro to study these fractal trees in an “impossibly” limited interface. But this time I used a VB.net script. Here is the code inside of the VB.net component: Here are the inputs. x is the number of iterations. The Crv input is […]
This is a student project on Computation-based Basic Design at Bilgi. The group of students completed it in the 2015 Spring semester. This research was very successful in achieving its intended physical performance, which was holding on to a tree designed for (and even near climbing up in some cases). The system is lightweight yet very powerful, holding on but not causing any harm to its “host body“, the tree. […]
While testing Anemone components for Grasshopper, I accidentally generated these branches by looping. In fact, I was trying to develop the definition that mimics the well-known “Arch SED” component method. This method uses the tangent vectors for the endpoints of the arcs. Then, it iterates the process in a random fashion so that the branches (arcs) join nicely. Anyway, this definition develops new branches from a previous one. It does […]
This topic of trees and recursive computing is inspired by the method shown here at the Rhino Python 101 Primer. This is a beautiful method of recursion that creates tree-like shapes, composed of arcs. I constructed these arcs by using the Arc SED (start, end, direction) method. This requires start and end points and a vector that is tangent to the arc (at the start point). Therefore, the overall look […]