This is the Grasshopper definition that generates a tetrahedral helix (also called as Boerdijk-Coxeter helix) but in a funny way. This geometry is also a solution for tangent spheres. I generated the helix using Anemone components for recursion and gave it a little bit of responsiveness. I don’t know if it depends on the speed of your CPU but if it is slow enough, you’ll see the snake game of tetrahedral […]
Posts with the keyword tetrahedron
The tetrahedron is a popular platonic solid for designers. We’ve explained how to draw them using equilateral triangles here before. Recently I’ve found (sorry, lost the web address) a much quicker way of modeling a Tetrahedron using a cube. It’s very simple, just connecting the three opposite corners of the cube automatically makes them equal, resulting in the four equal faces. Of course this time you’ll have to calculate the […]
A truncated Tetrahedron is an Archimedian Solid, created by slicing a Tetrahedron. Its faces are regular hexagons and triangles. Assuming you’ve created a Tetrahedron, first join its faces to create a polysurface. Now, you may re-create the lines of Tetrahedron’s edges, either by drawing them or generating them (Curve/Curve from Objects/Duplicate Edge). While the edge lines are selected, hit (Curve/Point Object/Divide Curve By/Number of Segments) and type 3 to create the […]
The tetrahedron is a platonic solid with 4 equal triangular faces (which are also equilateral), 6 equal edges, and 4 vertices. While creating this shape, we will take a closer look at length transfers using compass-like tools both in two and three-dimensional space. In order to define the edge length of the first triangle (which is a straight line), start with any two points in cartesian space. Using a compass […]