I have created a straightforward Grasshopper code that generates a Voronoi diagram on a surface. Then, it adds thickness to form a structure called a “Voronoi Cage.” In the initial step, I project a surface onto the ground plane (Z=0). The projected frame serves as the boundary for two operations: generating random points using the Populate 2D (Pop2D) function and calculating the Voronoi diagram based on these points. The resulting […]
Posts with the keyword surface
I studied the interlocking joint details in Grasshopper here and here. This time, the interlocking structures were revisited with a cleaner code and an in-depth explanation. I believe that this is a very good educational exercise for learning the potential of the native Grasshopper components. The Preparations The Region Difference (RDiff) component is used to create the interlocking detail of a surface that is contoured with bi-directional spacing. In the […]
This is a useful tip both to solve some of the problems with custom surface subdivisions, and to explain the uses of parametric surface evaluations (the U, V, W thing) and the practical use of data lists. Step 1: Put your points inside 0,0,0 and 1,1,0 so that the resulting coordinates can easily be converted to U and Vs. In the example, we are putting some random points between 0,0 and […]
This year’s “Lanterns” assignment was nothing short of spectacular. It left both the students and faculty in awe of the creative brilliance displayed. Despite facing constraints in terms of time and experience, the Basic Design students surpassed all expectations. They crafted mesmerizing compositions of polyhedra and intricate unrolled surfaces. Their ability to conceptualize and execute such remarkable lantern designs can be attributed to the valuable skills they honed in their […]
Fracture is a simple effect experiment on Grasshopper. Although it is not the best tool for an interactive media installation regarding its performance, I tried to use it as a simple sketching tool for concept development. It is the sketch of a material system we are working on nowadays for an Exhibition. The initial diagram of Grasshopper includes a nested Voronoi subdivision broken by moving attractor points. It is not […]
This is based on my failure of creating an optimum solution for planar polygonal subdivisions. There is a method called Tangent Plane Intersection (TPI), explained briefly here (sometimes similar algorithms are called “planar remeshing” and “variational shape approximation”) which is effectively used in the Trada pavilion (here). I tried to implement a similar method using only native Grasshopper components and no recursion, but it quickly became much more complicated than […]
Below is one of the fourteen final projects of the freshman year Basic Design studio in İstanbul Bilgi University Faculty of Architecture. The component is made of folded aluminum sheets. Students insist that this is the most optimal solution to the problem of polyhedra in a component-based structure. They experimented with this shape a lot and tried their best to make one that has similar triangular faces on different sides, […]
This group used aluminum expanded mesh in order to test its balance between structural capacity and weight. They folded different-sized sheets to create components, then assembled them creating a span of 2,5 meters approx. They managed to control the macro form by manipulating the component precisely. This year, the dominant discussion among the studio instructors was the context; how to include (or not include), manage, and think about the context, […]
This was a couple of weeks ago, together with my six-year-old son Mete, we decided to make a “ball” out of old memory cards. I was curious about a subdivision method, using only planar quadrilaterals to construct a sphere (named Sixty Square Sphere. There are a couple of models on www. Of course look much better than mine:=). However, my son was expecting a “ball” to play. Then, both of […]
Previous studies on trigonometric surface equations showed me an interesting alternative. This is the modification of the breaststroke surface definition. This time, I’m trying to fix the equation and change input values in a fashion that the waves of the surface are not symmetrical. Here are a few experiments on it; (Size, 44.8, X=10, Y=5, animating X’s from 0 to 32) (Size: 42, X=7, Y=5, animating X’s from 0 to […]
This was before Spherical Fantasies, while I was trying to update my surface equation definition. In between designerly intentions and mathematical facts, it’s hard to maintain a process, while keeping the definition yet simple and open to exploration. Grasshopper definition is here: [GHX: 0.8.0066] A little tired of mathematical definitions, I started to give names to the animate surfaces I develop. Like the Spherical one, this is also a trigonometric equation […]
This is about conforming distortions on surfaces and creating imperfect (say ugly) surfaces. I started with planar surfaces, however, I continued with spherical ones. There are interesting results when applying trigonometric functions to spherical surfaces. Example surface equations: W=(sin(x*y)) / 2 and W=(cos(x)+sin(x-y²)) / 2 Please be patient if animations are loading slowly. But they represent a way of creating free-form-looking surfaces, highly mathematical behind the scene. Here is the […]
Digging out with Grasshopper, Rhinoscript, and Paneling Tools, everything seems to be more and more automated and fast. However my colleagues Mete, Benay and Elif reminded me that, we can always do much with those high-end architectural geometry tools, but we still have to understand and follow the roots, probably best described by the “manual ways”. Sometimes using these methods would be much more intuitive as they are SLOW enough […]
Experimenting with various plug-ins for solar calculations, I found Daniel Da Rocha’s robust implementation of the solar position algorithm in vb.net. It calculates the solar angle of any place and time. Although it’s written in the old vb.net component, it still works great. I’m trying to create a fast and easy workflow to optimize Grasshopper models based on solar directions. This is done by projecting faces to the solar planes […]
This is the basic form of a surface division, based on curvature. As each point on the surface has a curvature value, this might be used to dispatch those values and see the points at flat and curved parts of the surface. Here is the Grasshopper definition [GHX: 0.8.0066] (Please use right click + save target as to download ghx definitions in this site. Otherwise your browser may try to execute them […]
Trying to further improve my experience in parametric modeling, I’m mixing and joining old definitions to reveal different potentials. I’m experiencing spatial mapping or morphing in Grasshopper. This is an equivalent form of the “flow along surface” command in Rhinoceros. It re-builds a geometric composition over another space (from world XY coordinates onto a surface with UV coordinates here) This is especially useful in creating surface compositions from famous tessellations […]
Today, we’ve finished first phase, the introduction to dataflow management in visual programming environments; and conducted “well defined” part of the mid-term examination. First two questions were designed to test technical skills of data matching, geometric evaluation. First one was a simple algorithm that calculates the area of ANY triangle in real-time. Tricky part of this problem was to research and find ways of calculating area and implementing it in […]
As far as I understood, it is impossible to physically construct double-curved surfaces from quadrilateral and planar faces. This definition tries to find an optimized alternative to this problem. Any surface, single or double curved, is divided into standard sub surfaces. But this time, those surfaces are treated as planar surfaces, therefore one corner is moved to meet this requirement. The output consists of only planar surfaces ready for fabrication. […]
Today, we’ve studied fundamentals of component-based design methods. Using curves and surfaces as starting points, we’ve experienced ways of translating those entities via design criteria based on our purposes. First, a curve is used to construct a leaf structure. We’ve experienced dispatching data lists and combining them back together. Subdividing curves into points created further entities such as vectors and planes. We used those entities as inputs of regular drawing […]
This is the old-method Parametric Truss definition. Interestingly this quickly became a solid solution, used and taught for years. I couldn’t find a better answer yet. As Grasshopper updates, some of the components in this definition change but the overall structure remains. Subdivision of a free-form surface and addition of geometric components has, of course, a wide range of alternatives. Maybe we should combine this with different problems and solutions […]