Further studying iteration in Grasshopper, this time, inspired by George Stiny’s “Chinese Ice-Ray Lattice” subdivisions with Aneome, instead of the Hoopsnake add-on I tried in the previous work. As you know, loops add various ways of usage to Grasshopper. In future versions, loops may cease to be just an add-on and become native components of Grasshopper. Until then, loop plugins like Anemone take on this task. In the example here, […]
Posts with the keyword shape grammars
One of the cult texts in Shape Grammars theory is Stiny‘s Chinese Ice-ray Lattices Grammars. Although it is full of technical terms, it represents an analysis of a working algorithm. We can directly transfer that from the behavior of an artist. “One can imagine a Chinese artisan, summoned to a building site. He brings tools and implements and a collection of finely finished sticks. Then, he begins his design by […]
It was the 2008, eCAADe Presentation at Antwerp together with Birgül Çolakoğlu and Serkan Uysal. This paper presents a student work developed in the Introduction to Computational Design graduate course titled “Designing the Design” at Yildiz Technical University. The course focuses on the use of algorithms as design tools, rather than coding experiments. The course runs parallel to the shape grammar course. There, we study the basic concepts of computation […]
QuickShaper (QS) an experimental computer utility for Shape Grammars. It aims to assist designers and students in creating and exploring rule-based designs. QS is first presented and published with Birgül Çolakoğlu at the 25th eCAADe Conference held at Frankfurt / Germany in September 29th, 2007. QS is a scripted utility, written in MaxScript, developed within Autodesk’s 3D Studio MAX version 9. It is not tested on earlier versions. QS works […]