Below is the first paper of my son, Mete Yazar. It is about a mathematical and geometric exercise of calculating the surface area of an arbitrary shape (a classical guitar’s body panel). He did a good job in utilizing Bezier/de Casteljau curves and generating the parametric equations of the piecewise curve. I helped him to validate the results by using rhinoceros CAD software. Therefore, it seems that his calculations are […]
Posts with the keyword bezier
In this short tutorial, I am going to show you how to locate a parametric point on a Bezier curve. This will be a third-degree cubic Bezier curve. So, I start by placing four control points. I name these points from P0 to P3. Then, I connect them by a polyline in order. I explode the polyline into the segments. The parameter of my point must be a number between […]
Today’s curve is the beautiful Bezier curve. A series of linear interpolations between the coordinates of control points describe a Bezier curve. So, I created a simple tool in Grasshopper called Bezier Function Extractor to experiment with this elegant construction. In the linear form (degree 1) the linear interpolation between 2 points (P1 and P2). The point at parameter t (0<= t <= 1); Q = tP1 + (1-t)P2. In […]
This is a new paper published in Nexus Network Journal. I tried to implement euclidean constructions by compass in the approximation of famous parametric curves; Bézier curves, and B-Splines. Then, I created the algorithms to calculate the number of steps on a compass-only construction of Bézier curves. I developed a simple Python script to simulate the geometric constructions. However, I have been studying this topic for nearly four years. In […]
I realized this method of constructing basis splines from given control points while searching for a way to teach students about basis splines. I couldn’t find an easy and visual method to create clamped basis splines by connecting simple cubic Bézier spans. It is a tough job and requires lots of complex equations. However, I suddenly realized that there is a special way of doing that. So I decided to […]
Below is the Python code you can run in Rhino, that draws a cubic Bézier curve (degree 3). As you can see, the Rhino Python code is very slow and inefficient because we calculate every point with lots of computations. Instead, we can use the spline formulae to make this quicker but I wanted to show that the mathematical construction is parallel to the geometric one. This is a nested […]
I developed this code 13 years ago while learning the fundamentals of Visual Programming in Grasshopper. I was studying the ways of NURBS curve geometry. The animation shows the construction process of several Bezier Curves. In 2024, I optimized the code and added the thickness. The Flow Earring project showcases the beauty of parametric curves. The Grasshopper definition displays the animated construction process and the variations. The flow of the […]