Here is a wave generator code I developed using Grasshopper and Python. While searching for a solution to the realistic water simulations, I came up with the Gerstner Waves. I tried to implement it. However, I came up with this final result, which is not a Gerstner Wave generator, but a much simpler one. It combines many user-fed wave components and calculates the resulting single wave. I played with this […]
A Penrose tiling exemplifies a type of tiling known as aperiodic. In this context, tiling involves covering a plane with non-overlapping polygons or shapes. Aperiodic means the tiling lacks arbitrarily large repeating sections. These tilings derive their name from mathematician and physicist Roger Penrose, who extensively studied them during the 1970s. Despite their absence of translational symmetry, Penrose tilings can exhibit both reflection symmetry and fivefold rotational symmetry. I created […]
It is not possible to cover a double curvature surface with planar quads. Here is one method that overcomes quad tiling on double curvature by pulling one vertex of the quads to the plane defined by the other three. This method was used in architecture on several occasions such as the exterior facade of The Yas Hotel, designed by Asymptote Architecture in 2009. The same approach is also evident in […]
Today’s beautiful curve is the spherical cycloid. It is a cycloid, rolling on a 3d circular path rather than a straight and 2d one. There are algebraic explanations of this curve. Therefore, I find it interesting to experiment with them, since it is more interesting than the regular planar cycloids, epicycloids, and hypocycloids. This curve is believed to have been studied first by Jean Bernoulli in 1732. The interesting and […]
Gyroid is a popular triply-periodic minimal surface. Although it is a mathematical entity, designers and architects like its approximations very much. We used an interpretation of Gyroid in the rammed-earth structure: “Common-action Wall” in 2017. In that project, we utilized its spatial quality of dividing the space into two intertwining and symmetrical volumes. By making one of these volumes solid, I left the other void. So, in this tutorial, I […]
An Archimedean solid is a convex isogonal (vertex-transitive) and nonprismatic solid that is composed of two or more regular polygonal faces. There are thirteen such solids in geometry. Coding the snub dodecahedron study aims to generate one of these solids, composed of 12 regular pentagons, and 80 regular triangles. You can generate the snub dodecahedron by expanding and twisting the faces of a dodecahedron outward. This also creates rhombicosidodecahedron, which […]
In this short tutorial, I am showing the essentials of data domains in Grasshopper. A domain is a data type in Grasshopper that represents a portion of the 1d or 2d number space. This requires a starting and ending point in those spaces. In 1d, these points are two numbers. Then, the domain represents all the numbers between them. In 2d, a data domain is represented by two coordinates (u, […]
Curvature can be roughly described as how much a curve is “turning” at point a P. We place two “very” close tangents and measure the difference between them. The closer these tangents are, the more precise our approximation would be. An osculating circle is a tangent circle that has the same curvature as the curve at point P. The larger the circle, the more “flat” the curve is. An infinitely […]
Truncation refers to the process of shortening something by removing parts. You can apply truncation to numbers, text, or data in various contexts. A truncated polyhedron is a geometric solid formed by truncating the vertices of a regular polyhedron. Truncation involves cutting off the corners or vertices of the polyhedron in such a way that the original faces become polygons with new edges. This process creates new faces at the […]
In 1986, Craig Reynolds developed an algorithm aiming to model the flocking behavior of birds, which remains a cult method used in flock simulations today. In my initial study, the bird-oids (boids) have no rules or limitations, just chilling randomly on the screen. I call this initial version Wandering Simulator. There are several reasons why this fundamental simulation is difficult in Grasshopper and Python, our parametric design interface. In Grasshopper […]
Here is a method for coding the dodecahedron and all its irregular variants in Grasshopper as quickly as possible. I utilized the golden ratio rectangles, usually used to construct the sister polyhedron, the icosahedron. However, the magic component of the Grasshopper, the Faceted Dome rescued me again to generate the dual of it, the dodecahedron. This is a special platonic solid, which has 12 regular pentagonal faces. There are several […]
This is the new version of my previous study on the deformation of Islamic Patterns. I love the purity and simplicity of the geometric construction processes of these patterns. It is possible to observe them in many places in many different forms. By continuing this work, I aimed to highlight the pattern deformations that map out all the variation possibilities of these patterns. Unlike previous versions, this time I aimed […]
This is the continuation of my previous study on the Fibonacci lattice on a spherical surface, creating a Fibonacci Dome structure. The panelization of curved forms with flat surfaces has been a favorite topic in architectural geometry. The trigonometric layout of the Fibonacci sequence generates a spherical formation, while the Faceted Dome component handles planarity. Here I further enhanced the previous code into a pavilion design. The essential part of […]
The rhombitrihexagonal tiling is one of the semi-regular tessellations. It is composed of regular hexagons, squares, and triangles. It is a periodic tessellation since you can copy the fundamental unit and move it across the plane to generate the tiling. I use this quality of the tiling to draw and expand it in Rhinoceros software. This is a basic drawing exercise. At the same time, it is a nice exercise […]
The snub square tiling is one of the semi-regular tessellations, where regular triangles and squares match perfectly to fill the plane without gaps or overlaps. The Euclidean construction of Snub Square tiling is possible by utilizing the basic compass and straightedge operations. I made this construction in Rhinoceros to show that there is no need for any numerical input to locate the points and draw the tiling. There are two […]
This work emerged out of necessity. In the design and application process of wooden frame structures, where we put thousands of pieces together like a puzzle, the issue of preparing and updating quantity and measurement lists requires the most effort. Hours spent on this and the possibility of making mistakes are very high. However, with the Quantity Surveyor I developed in Grasshopper, you can generate measurement lists almost in real-time. […]
The regular dodecahedron is one of the five Platonic solids, characterized by having 12 regular pentagonal faces, 20 vertices, and 30 edges. When you elongate it, you extend its structure in one or more directions, resulting in a shape that retains the basic properties of the dodecahedron but is stretched out. The elongated dodecahedron might not catch your eye at first—it’s just a long version of a shape you’ve probably […]