by Tuğrul Yazar | December 16, 2024 10:13
Relief in the context of art and sculpture refers to a technique where a three-dimensional form is created on a flat surface. The object or figure “protrudes” from the background, creating depth and texture. In this short tutorial video, I am modeling waves relief using the basic drawing and modeling commands of the Rhinoceros[1] software. Here, I use the point surface command. Because, in Rhinoceros, generally we describe the parametric surfaces as four-sided objects. So, this exercise is a basic one, introducing these objects and view shading modes.
In this video series, I present a variety of in-class exercises from my first-year architectural geometry course. Using Rhinoceros software, we delve into Euclidean constructions, basic drawing, and transformation commands. In addition, I tried to include introductory fractals, regular and semi-regular tessellations, patterns, modeling, and unrolling polyhedra. These concise drawing and modeling exercises are beneficial for junior architects, interior designers, industrial designers, and enthusiasts from other disciplines. So, I’ll be sharing exercises each week on my blog and other platforms. Today’s exercise is about modeling waves relief patterns in Rhinoceros.
The software used in this course is Rhinoceros 3d (www.rhino3d.com[2]). However, if you want to find out more and see the whole list of this video series, you can check my YouTube channel at www.youtube.com/@designcodingnet[3] and my blog at: www.designcoding.net/[4]. In addition, you can also check and follow my Instagram page at www.instagram.com/designcodingnet/[5]. I hope these basic exercises are helpful for beginners. The music of this video is ‘Resolutions’ by Scott Buckley (CC-BY 4.0). www.scottbuckley.com.au[6]
Source URL: https://www.designcoding.net/modeling-waves-relief/
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