by Tuğrul Yazar | February 5, 2012 00:58
The design of Chinese window lattices named “ice-ray” is one of the classic studies of Shape Grammars. It is an old and good example of algorithmic design. George Stiny explained their geometric construction based on the parametric Shape Grammars [1]approach. He explained[2] shape rules and the abstract machine that produces the subdivisions. I was especially interested in Shape Grammars when I was a graduate student. I even made a prototype tool[3] for Shape Grammars in MaxScript. Here [4]is another post on this topic. Nowadays, I’ve found time to return to this topic again. Ice-ray designs are one of the best-suited topics to test recursive computing components in Grasshopper[5], called Hoopsnake.
At first, I tried to simulate Stiny’s approach and tell Grasshopper each shape rule as a different operational cluster, combined with Hoopsnake iterations and a logical structure that understands the emergent output shapes like triangles, quadrilaterals, etc. and send them to the appropriate shape rules for the next step of the iteration.
However, after a couple of dead ends, I finally realized the correct path. We can model these compositions with a looping algorithm. So it becomes possible to work with emergent shapes. I think in this visual coding environment, we don’t need a set of shape rules, as shapes and rules are all operated within the geometric rules (components) of Grasshopper.
Here are the Grasshopper and Rhino files I created in 2012. You need to define an initial shape (surface) and right-click on the Hoopsnake[7] component to “Reset” and “Loop” the process.
I created another version of this study later using Anemone since the Hoopsnake addon is a bit old now. Here[12] is the newer post on ice-ray lattices.
Source URL: https://www.designcoding.net/chinese-ice-ray-lattices/
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