This is not to explain the method of the Parquet Deformation but to see the potential. After we’ve studied regular, semi-regular, dual, and truncated tessellations with students, the Architectural Geometry course expects them to develop a Parquet Deformation handmade such as those shown below. I call them Parquet Deformation handmade. Because they are manually designed but drawn using traditional CAD. The samples you see below are from this website. It […]
Posts categorized under Tools and Languages
This is a late update for my 2012 study on Cairo Pentagonal Tiling (or Cairo Tessellation). Originally, it was an exercise of dual tessellations. Because this tiling is the dual of the famous semi-regular tessellation of Snub Square. After coding the Snub Square tiling, I attempted to generate the dual of it. However, that created an inefficient result. This latest version generates the original Snub Square and Cario Pentagonal Tilings. […]
Here is the step-by-step generation of the old Snub Square Tiling. Frankly, this is the first step in the generation of Cairo Pentagonal Tiling I generated with Grasshopper earlier. Because Cairo pentagonal is the dual of a snub square. The first step was easy. Just dispatch cells of a square grid, then evaluate them according to the ratio of 0.366 approx. which is derived from the bisector of an equilateral […]
The intricate harmony of the Islamic Patterns is amazing. The geometry of this and other Islamic pattern designs are explained in the 3rd chapter of Craig S. Kaplan’s Ph.D. dissertation. I constructed a semi-regular tessellation, particularly the 4.8 because it seems to open interesting explorations that mostly emerge from truncated squares. We know equilateral triangles and hexagons are also fundamental shapes for this task. However, the dual nature of the […]
This was my old plan to work with images in Grasshopper. Certainly, that was not the result I expected, but this could be counted as a starting point. After seeing beautiful circle packing compositions here, I decided to program Grasshopper, so that it’ll create a subdivision, based on image data. This was the initial version, just subdividing a plane with Voronoi points and visualizing it according to the image’s color […]
Today’s fractal is the famous Mandelbrot Set. The Mandelbrot set is a well-known and complex mathematical set often associated with fractals and chaos theory. Named after the mathematician Benoît B. Mandelbrot, it’s a set of complex numbers defined by a simple iterative process. The Mandelbrot set is an intricate and self-similar boundary, which reveals increasingly complex patterns at different magnifications. On the other hand, I heard the term “The fingerprint […]
Today’s fractal is the Julia Set, the amazing simplicity of chaos. There are lots of applets and articles on the internet about this fractal. You can generate this with the iteration of a basic function many times and placing points on the complex plane. I developed a Grasshopper implementation in 2012. Also, this was my first study on complex numbers. At each iteration, the detail level increases. I utilized a […]
Yes, Revit revolutionizes the design process if you get used to it’s interface; but there are lots of things that could be further developed. Representational qualities, for example seems to be an important issue. I use section-perspectives a lot but still there are anti-aliasing problems when you get to the printing process. The last project I developed bottom-up in Revit and printed the posters from it, without any photoshop. This […]
After a couple of days of studying the mysterious Doyle spiral, I’ve decided to test an approach of circle packing from conformal mapping. First, I tried to understand the Poincare disk (earlier at here, here, and here and here). I used it as the hyperbolic representation of space on a two-dimensional plane. Then, I linked a regular hexagonal grid and rebuilt it after the hyperbolic distortion. This led me to find […]
This is a detailed wooden casement window, created for a restoration project last year by Tuşpa Architecture. Revit is used in creating the survey and restitution projects. This component is partially parametric, you can define width and height values. It took about three days to complete the component, way much more than just drawing it in Autocad, but it was very educational for me. You can download and play with […]
I’ve been working on a multi-function building for a design contest. This led me to the custom component designs also. Here is a quick column object with several parameters. You can right-click and download the file here: [RFA: Revit 2012] This was an interestingly easy and quick process of creating a parametric component in Revit. It is somehow similar to Grasshopper3D, with just single revolve command, connected to the variables. […]
I’ve been carried away by a design competition since 10 days. This is a multi-function building with 20.000 m2 floor area. This is the first time I’m trying to design such a large space completely in Revit Architecture. Below are two small modifications I’ve made to meet Turkish annotation standards. Especially the elevation tag is very different from original Revit component. Room tag is also modified because the multi-function buildings […]
We can create tessellations of outer points in a Poincare Disk, using the manual method explained in the last post (here). But repeating that compass and straightedge process is becoming a little useless after a couple of repeats. If you say “ok. I understood the concept, let’s get faster!” then we can model just the same process in Grasshopper3D to examine varying results in seconds; If we connect any grid of […]
The poincare disk is still an interesting representation of hyperbolic space for me, full of mysteries. I’ve had several attempts to understand it previously (here and here). Finally, I found a resource* explaining basic concepts about it. I tried to repeat some of the constructions in Rhinoceros, (without any logical purpose). The most important part is the conversion of a Euclidean point into a hyperbolic space. There is no clear […]
Previous studies on the timer component were based on understanding its use. This time, I tried to implement it in a geometric design task. Moreover, manipulating the timer component to change the regular animation of parameters. Time does not have to be equally divided into sequences. Rather, new possibilities may emerge with different time flows. A simple triangulation system is developed with a potential manipulation, based on a timer. This […]
We can model a musical composition using native Grasshopper components. After the experiments with the timer component (here and here), I managed to build a definition that allows us to produce outputs in various time intervals. I converted a small part of Bach’s Bouree in E-Minor into Grasshopper as a guitar tablature. I used Guitar Pro 5’s MusicXML export function to convert classical guitar tablature into XML data, then organized […]
[GHX:0.8.0066] Here is today’s improvement on my metronome with the timer component, which started here. It’s straightforward to tell Grasshopper about seconds and organize it according to it. Using an interval smaller than 1 second, this small script catches every second and returns a different value. However, it’s much harder to implement smaller values than seconds. It seemed easy at first sight but getting accurate results smaller than seconds requires working […]
This was before Spherical Fantasies, while I was trying to update my surface equation definition. In between designerly intentions and mathematical facts, it’s hard to maintain a process, while keeping the definition yet simple and open to exploration. Grasshopper definition is here: [GHX: 0.8.0066] A little tired of mathematical definitions, I started to give names to the animate surfaces I develop. Like the Spherical one, this is also a trigonometric equation […]
This is about conforming distortions on surfaces and creating imperfect (say ugly) surfaces. I started with planar surfaces, however, I continued with spherical ones. There are interesting results when applying trigonometric functions to spherical surfaces. Example surface equations: W=(sin(x*y)) / 2 and W=(cos(x)+sin(x-y²)) / 2 Please be patient if animations are loading slowly. But they represent a way of creating free-form-looking surfaces, highly mathematical behind the scene. Here is the […]
This is probably the most simple definition on this site but I think it’s very useful. The timer is a special component of Grasshopper that is significant in terms of the real-time sketching paradigm. This basic use of a timer includes a 1-second update to a Vb script. Inside the script, the system date’s seconds are returned, so we see a real-time increasing number at output A. Beyond this point, […]