Holger Strøm designed the famous IQlight system in 1973. After more than 50 years, it is still a popular, innovative, and smart design. The IQlight is a self-assembly lamp composed of interlocking quadrilaterals. By utilizing polyhedral geometry, you can generate various shapes and sizes. I created a model of one of the most common IQlight designs, fitting it onto the Catalan solid known as the rhombic triacontahedron. This solid is […]
Posts categorized under Polyhedra
Modeling a rhombicosidodecahedron requires exploding and extending the faces of a dodecahedron and an icosahedron of the same edge length. We begin with both polyhedra centered at the same point. Then, we explode the faces of the dodecahedron and icosahedron outward from the center. We extend their planes while maintaining their orientation and shape. As these faces extend, they intersect and form new polygonal regions. Triangular and pentagonal faces emerge […]
Today’s polyhedra are the famous Archimedean Solids! I created a simple Grasshopper script to generate pendants from these beautiful solids. I call this Archimedean Pendants. However, you can implement other polyhedra to the same code. I hardcoded the vertex coordinates so you won’t need an extra add-on to generate the polyhedra. Thanks to the new SubD component Multipipe, it makes life much easier to produce 3dprint-ready results. To make this […]
An Archimedean solid is a convex isogonal (vertex-transitive) and nonprismatic solid that is composed of two or more regular polygonal faces. There are thirteen such solids in geometry. Coding the snub dodecahedron study aims to generate one of these solids, composed of 12 regular pentagons, and 80 regular triangles. You can generate the snub dodecahedron by expanding and twisting the faces of a dodecahedron outward. This also creates rhombicosidodecahedron, which […]
Truncation refers to the process of shortening something by removing parts. You can apply truncation to numbers, text, or data in various contexts. A truncated polyhedron is a geometric solid formed by truncating the vertices of a regular polyhedron. Truncation involves cutting off the corners or vertices of the polyhedron in such a way that the original faces become polygons with new edges. This process creates new faces at the […]
Here is a method for coding the dodecahedron and all its irregular variants in Grasshopper as quickly as possible. I utilized the golden ratio rectangles, usually used to construct the sister polyhedron, the icosahedron. However, the magic component of the Grasshopper, the Faceted Dome rescued me again to generate the dual of it, the dodecahedron. This is a special platonic solid, which has 12 regular pentagonal faces. There are several […]
The regular dodecahedron is one of the five Platonic solids, characterized by having 12 regular pentagonal faces, 20 vertices, and 30 edges. When you elongate it, you extend its structure in one or more directions, resulting in a shape that retains the basic properties of the dodecahedron but is stretched out. The elongated dodecahedron might not catch your eye at first—it’s just a long version of a shape you’ve probably […]
This is a 3d modeling tutorial for the platonic solid of dodecahedron. Modeling a dodecahedron is a good exercise for the basic transformation commands such as Rotate3D in Rhinoceros. You will see that it is possible to calculate the rotation angle by using sphere intersections. I learned this elegant method while teaching Architectural Geometry classes 12 years ago. It is based on the fact that, given a rotation axis and […]
The rhombic dodecahedron is a polyhedron with twelve rhombus-shaped faces, where each face has four sides of equal length. It is possible to construct the space-filling variant of the rhombic dodecahedron by arranging multiple such rhombic dodecahedra in a regular pattern so that they fill space without leaving any gaps. In his 1611 work on snowflakes titled “Strena seu de Nive Sexangula,” Johannes Kepler observed that honey bees utilize the […]
Geodesic refers to the shortest path between two points on a curved surface. It is based on the principles of geodesy, which is the science of measuring the Earth’s shape. On the other hand, in architecture and design, a geodesic dome is a spherical or hemispherical structure consisting of a network of geodesic lines (great-circle arcs) forming triangles. Therefore, the dome’s framework provides strength and stability, distributing stress throughout its […]
Stellated polyhedra are three-dimensional geometric shapes formed by extending the faces of a regular polyhedron (a solid with flat faces) beyond their original boundaries until they intersect with each other. The term “stellate” comes from the Latin word “stella,” meaning star and these polyhedra often have a star-like appearance due to their extended faces. They are popular because of their aesthetic qualities. I studied these forms many times before. This […]
Catalan Solids are the duals of Archimedean Solids. They were first described by mathematician Eugène Charles Catalan in the 19th century. There are 13 Catalan solids, and they exhibit interesting symmetries and unique characteristics. While coding the vertex coordinates of these solids in Grasshopper, I made a simple lamp design to exercise the programming language. The code generates the 13 Catalan Lamps with flaps. Since the polyhedra have planar faces, […]
Archimedean Solids are convex polyhedra with faces of regular polygons and vertex-transitive. There are 13 such objects (excluding prisms and antiprisms which are probably less exciting). In this study, I experimented with these solids and designed a family of planters. Since they are convex and look cool, I decided to give it a try. I call this algorithm Archimedean Planters. The first part of the definition deals with the generation […]
The Weaire-Phelan structure is an optimal solution to the problem of partitioning space into equal volumes with the least surface area. Denis Weaire and Robert Phelan discovered it in 1993. This structure gained attention due to its efficiency in filling space, offering a configuration that achieves a more balanced distribution of volume and surface area compared to other known structures at the time. Here is my model for Space-filling Weaire-Phelan […]
This website explains the problem and several solutions. I managed to implement the formulas to convert a 2D square grid into spherical coordinates. The Fibonacci Sphere is one of the solutions to the equal distribution of points on a sphere. It is not the best solution to this problem. But it is regarded as a quick and efficient one. Suitable for me. I developed this Grasshopper code by studying the […]
While digging through the lecture archive, I found this video I made in 2017. We introduce Platonic solids and Archimedean solids in the Design Geometry course at Istanbul Bilgi University. This video shows how we can create an Archimedean solid, the Truncated Tetrahedron, by folding it from a flat sheet.While doing this, I intersected the spheres by using the relations between the side lengths of the solid, and I calculated […]
This is a competition entry on the innovative uses of natural stone. Urban Polyhedra aims to organize the natural stone usage, especially on the shores. In the current implementation of this system, random blocks are placed to prevent landslides on the urban coastal areas, but restrict the interaction of the citizens with the shore, and destroy the spaces for sea creatures, and vegetation. Thus, this random placement makes it difficult […]
According to Wolfram, “By the duality principle, for every polyhedron, another polyhedron exists in which faces and polyhedron vertices occupy complementary locations. This polyhedron is known as the dual, or reciprocal”. We can use this method to generate new polyhedra from known ones. I tried to develop a Dual Polyhedra Generator in this Rhino Python script. First, the script asks a user to select a closed polysurface object. Then, it […]
Exercising the “folding” process of a nine-faced solid. Start from its net, and analyze the matching edges. Then, use sphere intersections to calculate the rotation angles. Visit here for more information about this solid: http://aperiodical.com/2013/10/an-enneahedron-for-herschel/
This is the Grasshopper definition that generates a tetrahedral helix (also called as Boerdijk-Coxeter helix) but in a funny way. This geometry is also a solution for tangent spheres. I generated the helix using Anemone components for recursion and gave it a little bit of responsiveness. I don’t know if it depends on the speed of your CPU but if it is slow enough, you’ll see the snake game of tetrahedral […]