Lattice deformation in parametric design refers to the process of manipulating a grid or mesh structure so that it changes shape in response to specific inputs or parameters. We use this approach widely in computational design for creating complex, organic forms and adaptive systems. Also, lattice deformation can be applied in architectural facades, structural systems, and product design where adaptability and aesthetic fluidity are desired. In this short tutorial video, […]
Posts categorized under Pattern Deformations
Parquet deformation refers to a transformation technique applied to a grid or tiling pattern, particularly one that resembles traditional parquet flooring, to create visually interesting and dynamic patterns. This concept is used in parametric design to alter repeating geometric tiles, producing effects such as warping, bending, or otherwise deforming the original pattern while maintaining an overall cohesive layout. In this short tutorial video, I am explaining the drawing of Crosswise […]
This is the new version of my previous study on the deformation of Islamic Patterns. I love the purity and simplicity of the geometric construction processes of these patterns. It is possible to observe them in many places in many different forms. By continuing this work, I aimed to highlight the pattern deformations that map out all the variation possibilities of these patterns. Unlike previous versions, this time I aimed […]
I am still trying to find the simplest solution to some geometric definitions. This is why I called this Grasshopper definition “Basic Grid Deformation”. Here you see the Curve Proximity (CrvProx) component in use. This component calculated the shortest distance between two curves. I think the underpinnings of this component are very interesting. I hope I can code it in Python one day. In order to see the result more […]
This is my first experiment on developing add-ons for Grasshopper. There are two components in the “Parquet Deformations” add-on. These are the ghuser files coded in Python. So, they can work by just dragging and dropping to the Grasshopper canvas. These first two components of the toolset are more like helpers while designing Parquet Deformations. I introduced some of my re-generations of classical parquet deformations here and here and in […]
The Parquet Deformation named “Wiry Wonder” was designed by Michael Cuttita in William Huff’s studio at the State University of New York in 1989. The below figure shows the original drawing made by the student. Similar to the previous one, this composition is based on a hexagonal lattice. In this composition there are three significant prototiles, marking the three key moments in the shape-shifting process. There is also one invisible […]
“Strange Start Startling Stop” was designed by Mary Purdy at the State University of New York in 1985. The composition is based on a hexagonal lattice (above figure). There are four prototiles, marking the four key moments in the shape-shifting process. The first prototile is a regular hexagon, which is also the first tile of the composition. This prototile morphs into a shape that is a composition of four smaller […]
Here is the abstract of my last publication in the International Journal of Architectural Computing. Parquet Deformations is an architectural studio exercise of William Huff in the 1960s. It aims to improve students’ reasoning of spatiotemporal variation by utilizing sequential shape-shifting of patterns. This article examines the outcomes of this educational research from the perspective of design computing. A multilayered reading about the exercise will reveal its historical, theoretical, and artistic backgrounds. Then […]
Below is some student works from this year’s Architectural Geometry / Pattern Deformations assignment. Students developed their own pattern deformation sequences mostly on regular tessellations. Based on the classical Parquet Deformation exercise, we tried to implement a rule-based approach in order to explore emergent patterns. The exercise seems to reveal endless improvisation potential. The exercise requires students to design a pattern deformation on a 28cm by 28cm area. It should […]
I at the Center is a multiple-axes vertex deformation based on a quadrangular hyperframe, designed by David Oleson at the studio of William Huff in 1964. Below, you see the original drawing and my Grasshopper animation based on a single-point attractor, creating the “I” wherever it is. It was a pleasure to read and repeat this deformation, which is a nice exercise in data tree operations and also one of the […]
It has been a while since I didn’t post any patterns. Here is a beautiful one from the iconic design studio of William Huff. Crossover Parquet Deformation is a single-axis, line-based deformation algorithm, constructed on a regular quadrangular hyperframe, designed by Richard Lane at the Basic Design studio of William Huff in 1963. It presents two different parquet deformation sequences linked together. Thus, the designer created a transition between the […]
The Parquet Deformation exercise is generally originated with William Huff. Huff conducted it at several schools of architecture since the 1960s. Huff defines the exercise as rooted in two analytical disciplines; monohedral tilings in geometry, and the continuous deformations in biological morphology. This is generally exemplified by D’Arcy Thompson’s and Albrecht Dürer’s studies. One of the student’s works of Huff, Trifoliolate is a single-axis, single-prototile hexagonal parquet deformation. It was […]
Is it possible to model a two-way parquet deformation using only native components of Grasshopper? In this definition, I limited myself to 10 of them. Parquet deformations are a very interesting and pedagogical topic to teach some of the basics of contemporary parametric modeling. This post explains a minimal parquet deformations algorithm in Grasshopper. However, this has its own limitations. You will see that the definition generates the attractor graph […]
Last week, the first-year architectural geometry course was about pattern deformations. Students are expected to familiarize themselves with 2d drawing, transformation, and control point editing commands while trying to design a deformation. After studying regular and semi-regular tessellations of the plane, they are expected to develop reasoning on the rule-based and iterative processes. This also constructed an underpinning for Basic Design‘s “Metamorphosis” study, where they have discussed more conceptual frameworks […]
This is not to explain the method of the Parquet Deformation but to see the potential. After we’ve studied regular, semi-regular, dual, and truncated tessellations with students, the Architectural Geometry course expects them to develop a Parquet Deformation handmade such as those shown below. I call them Parquet Deformation handmade. Because they are manually designed but drawn using traditional CAD. The samples you see below are from this website. It […]
This is another starting point for pattern generation study in a dataflow environment. I tried to implement the parquet deformation of Islamic patterns in Grasshopper. I studied Hankin’s method of Islamic Pattern generation. Then I tried to simulate his process beginning with basic regular tiling (regular hexagonal tessellation). Craig S. Kaplan (here) explains this and other methods in his dissertation. A Simple Foundation We have already experienced the result of […]