“In the heart of a sunflower’s embrace, its seeds weave a poetic tale—a dance of two spirals, parastichies they’re called. One unfurls gracefully from the center in the hush of clockwise whispers, while its counterpart whispers secrets in the tender breaths of counterclockwise motion. A subtle ballet unfolds, where the number of these spirals gracefully mirrors the whispers of adjacent Fibonacci numbers, composing a delicate symphony in the sun-kissed fields.” […]
Posts categorized under Research
Today’s curve is the beautiful Bezier curve. A series of linear interpolations between the coordinates of control points describe a Bezier curve. So, I created a simple tool in Grasshopper called Bezier Function Extractor to experiment with this elegant construction. In the linear form (degree 1) the linear interpolation between 2 points (P1 and P2). The point at parameter t (0<= t <= 1); Q = tP1 + (1-t)P2. In […]
This week’s fractal is the famous Dragon Curve. Dragon Curve exhibits self-similarity, meaning parts of the curve resemble the overall shape, regardless of scale. It’s fascinating because a relatively simple construction process generates a complex and visually captivating fractal pattern. The Dragon Curve is often used to demonstrate fractal properties in mathematics and is popular in recreational mathematics due to its intricate and beautiful patterns. It has applications in computer […]
Here is a simple pavilion design I call the Turtle Pavilion. It was exceptionally easy. The planar shapes placed on the sphere continue to be planar after the ellipsoidal deformations. I was amazed when I first noticed this, for some reason. With Grasshopper’s Facet Dome component, we can panel spheres as we desire. When we deform these panels in the X, Y, and Z directions, they continue to remain planar. […]
The Polyhedra Unroller with Flaps is a simple tool I developed for the obvious purpose. It picks any polyhedra (closed polysurface) from the user and unrolls it flat on the XY plane. This part is easy because a short Python script is sufficient. The important function of the script is the generation of the production drawings from the unrolled net. It means, the generation of the flaps. Here, the continuous […]
The Weaire-Phelan structure is an optimal solution to the problem of partitioning space into equal volumes with the least surface area. Denis Weaire and Robert Phelan discovered it in 1993. This structure gained attention due to its efficiency in filling space, offering a configuration that achieves a more balanced distribution of volume and surface area compared to other known structures at the time. Here is my model for Space-filling Weaire-Phelan […]
In this study, I explore Cesaro Fractal, generated by Grasshopper. Usually, it is not possible to code recursive algorithms in Grasshopper. With the help of the Anemone add-on, these fractal curves are easy to model. I studied similar fractal algorithms here before. This one is very similar to the Koch’s snowflake. The only difference (as far as I understood) is the side of the spikes. Koch’s Snowflake generates triangular spikes […]
Here are the variations of classical six-pointed star patterns generated by Grasshopper. Generally, you can see these patterns under the title “Islamic patterns” because they are frequent in the decorations of mosques and palaces. I studied these patterns in Grasshopper earlier in these posts. I always find this an interesting geometry exercise. This time, my main goal was to develop a useful code only with the native Grasshopper components that […]
Perlin noise is a gradient noise function that has been widely used in computer graphics, procedural generation, and various other applications to generate natural-looking patterns. Here is my brief exploration of the Perlin Noise Generator. Although I didn’t fully follow the traditional steps the result looks similar. I started with the square grid and generated random gradient vectors on every grid corner. Then, I implemented the original algorithm’s dot product […]
This Grasshopper exercise is a special one. I used Hoopsnake components to develop the branching design I studied earlier here. This time I multiplied the number and orientations of several tree structures to generate my interpretation of the Tree of Life. The challenging part of the algorithm was to finalize every branch tangent to a predefined circle. Group 3 handles this issue by utilizing a Blend Curve component. There are […]
In this short trial, I will be testing the Open Nest add-on for Grasshopper. The add-on is available in food4rhino as of 2023. For this test, I will use the latest exercise on Interlocking structures I experimented with here. Nesting is an important topic, especially in today’s economic crisis. It reduces the waste materials on laser-cut plates. First, I should re-visit the interlocking structures Grasshopper definition here. The below image […]
I am still trying to find the simplest solution to some geometric definitions. This is why I called this Grasshopper definition “Basic Grid Deformation”. Here you see the Curve Proximity (CrvProx) component in use. This component calculated the shortest distance between two curves. I think the underpinnings of this component are very interesting. I hope I can code it in Python one day. In order to see the result more […]
Let’s have some fun with the parametric stuff! You may remember that we created many vases and glass alternatives that we could bake with a single Revolution (RevSrf) component in previous exercises. Since we were referencing the profile curve drawn in Rhino, it was also possible to create a one-component glass algorithm with some Rhino knowledge. Now, we will try to develop a parametric mug. In the application you see […]
I have created a straightforward Grasshopper code that generates a Voronoi diagram on a surface. Then, it adds thickness to form a structure called a “Voronoi Cage.” In the initial step, I project a surface onto the ground plane (Z=0). The projected frame serves as the boundary for two operations: generating random points using the Populate 2D (Pop2D) function and calculating the Voronoi diagram based on these points. The resulting […]
This is an update on my 2012 exercise on rhombille tiling. This reminded me of the old-school subdivisions of surfaces again after 11 years. It was while reading about rhombic dodecahedron (the stackable solid), that I came across this cute tiling. It’s quite simple, just a hexagonal grid with a special reconstruction. I decided to recreate it by using well-known native Grasshopper components. I animated the result with a variation […]
This project was about a unique tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. The problem statement included one sketch with a zigzag-shaped tiling pattern. Thus, I tried to implement this pattern on multiple floors with different shapes. I call this definition […]
This is the continuation of a very old parametric model of a building facade, presented here. I will introduce the basic Grasshopper definitions of several alternative designs. The first one is the rhombus facade. The first part of the algorithm deals with the necessary data collection. We reference a polyline from the Rhino model as the path that the facade will follow. After that, we create vertical lines around the […]
There are cognitive, technological, and pedagogical ideas and experimental studies on architectural design education in virtual environments. In the existing literature; new software tools were developed, add-ons to existing software were developed, or software prototypes were developed and tested on various platforms such as game engines. In the distance education model, currently, there is no stand-alone software, specifically developed for the needs of architectural design studios. Similarly, there is no […]
The Animated Tree Growth is an interesting study for Grasshopper. First, I developed a regular tree generation definition similar to those I studied earlier, here, here, and here. In component group 1, I develop an initial generator arc. Then, in group 2, I generate the fractal tree by using iteration. I did this with the help of the Anemone add-on. The interesting and original part of this definition is group […]
Here is the method I used for approximately modeling the Gyroid, a triply-periodic minimal surface. It is very popular in architecture because the symmetrical solids and voids it generates are interesting. I modeled this for the Common-action Wall project we exhibited together with Fulya Akipek in 2017. After several attempts to generate it in Grasshopper, I decided to model it in Rhino. There are some sources on the internet, explaining […]