Here is a short tutorial on getting help from Grasshopper in physical terrain modeling. It is a classical architectural terrain modeling process. Let’s see how Grasshopper can help us with this. Part 1: Terrain modeling for Laser cutter The terrain model entered in the Brep data store in this application is a closed/solid model. For now, you can also use ready-made components such as Cone or Sphere (Sph) to quickly […]
Search results for ‘terrain’
Perlin noise is a gradient noise function that has been widely used in computer graphics, procedural generation, and various other applications to generate natural-looking patterns. Here is my brief exploration of the Perlin Noise Generator. Although I didn’t fully follow the traditional steps the result looks similar. I started with the square grid and generated random gradient vectors on every grid corner. Then, I implemented the original algorithm’s dot product […]
Here is a tattoo design I am currently developing by using Grasshopper. 11 years ago, I developed a Grasshopper definition that approximates Julia Sets here. One of the experimental outputs of that definition looks suitable for a tattoo design. It is a beautiful fractal shape. But I am not perfectly sure about its suitability for a tattoo. Here it is: This was generated by the function z2+c and the parameters […]
The dwg format maps in Turkey are often problematic. You need to clean these for architectural studios. Maps mostly contain height information of buildings. But the contours of the buildings are distorted and polylines are generally exploded. The map of the region where we worked in the studio I conducted in the Fall 2021 term was also problematic. I created a Map Cleaner Script in Rhino Python and converted the […]