3D Pattern Deformation

by Tuğrul Yazar | December 12, 2012 14:38

These are examples of 2.5D exercises in the design geometry course in my freshman year of architecture. We asked students to create extruded or referenced solids referenced from their previous exercise of pattern deformations, (examples are here and here). We also started to inject some of the most used concepts of design computing here, by perceiving each tessellation cell as the variation of a predefined algorithm, such as a relationship with an attractor object (a distance value with a point). This is, therefore, more than a form-finding experiment, slowly putting reference objects as attractors. However, there are pedagogical difficulties in introducing such concepts to novice designers. This seems to be a challenge for modern architectural education. Here are some student works;

arch113_20121107_ayseCilsim1
arch113_20121107_ayseCilsim2
arch113_20121107_ayseCilsim

Ayşe Cilsim

arch113_20121107_cansuNazTekir1

Cansu Naz Tekir

arch113_20121107_izgiGuven

Toprak İzgi Güven

arch113_20121107_basakTuna

Başak Tuna

Source URL: https://www.designcoding.net/3d-pattern-deformation/