Let’s have some fun with the parametric stuff! You may remember that we created many vases and glass alternatives that we could bake with a single Revolution (RevSrf) component in previous exercises. Since we were referencing the profile curve drawn in Rhino, it was also possible to create a one-component glass algorithm with some Rhino knowledge. Now, we will try to develop a parametric mug. In the application you see […]
June 2023
In this short tutorial, I want to give Grasshopper beginners the basics of how we create attractor systems. The Grasshopper definition you see in the below figure is the equivalent of array-type copying operations in CAD. However, unlike in CAD programs, here we are dealing with multiple generations of objects rather than transformations. Attractor Basics: Data Matching In the application you see in the figure below, each row of the […]
I have created a straightforward Grasshopper code that generates a Voronoi diagram on a surface. Then, it adds thickness to form a structure called a “Voronoi Cage.” In the initial step, I project a surface onto the ground plane (Z=0). The projected frame serves as the boundary for two operations: generating random points using the Populate 2D (Pop2D) function and calculating the Voronoi diagram based on these points. The resulting […]
This is an update on my 2012 exercise on rhombille tiling. This reminded me of the old-school subdivisions of surfaces again after 11 years. It was while reading about rhombic dodecahedron (the stackable solid), that I came across this cute tiling. It’s quite simple, just a hexagonal grid with a special reconstruction. I decided to recreate it by using well-known native Grasshopper components. I animated the result with a variation […]
This project was about a unique tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. The problem statement included one sketch with a zigzag-shaped tiling pattern. Thus, I tried to implement this pattern on multiple floors with different shapes. I call this definition […]
Data structures and data matching principles are important to be able to design with #Grasshopper. In this tutorial, I show data matching procedures with arithmetic operations. Then I repeat them in the production of geometric objects. I think it should be easier to use this programming language once the students understand the basic principles. Therefore it would be easier to design with it. Sometimes the design process of these diagrams […]
This is the continuation of a very old parametric model of a building facade, presented here. I will introduce the basic Grasshopper definitions of several alternative designs. The first one is the rhombus facade. The first part of the algorithm deals with the necessary data collection. We reference a polyline from the Rhino model as the path that the facade will follow. After that, we create vertical lines around the […]