This quick project was about a special tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. Although it is not a real Herringbone tiling, I named it because I couldn’t find a better name yet. First, I’ve imported the geometric boundaries and the “middle curves” […]
February 2015
Classical folding methods were subjects to be tested and studied in this semester’s design geometry classes. This has been very useful in introducing first-year students to 3d euclidean constructions and using physical objects as references to a digital model. Groups of students studied different folding methods and made both physical and digital models. Two of these methods were dominant in the class however, one of them was the variations of Miura-Ori, […]
Euclidean constructions, when represented computationally, rely on algorithms and mathematical principles to generate geometric shapes and forms. Through precise calculations and logical operations, a computer program can emulate the actions of a compass and straightedge, constructing lines, circles, and polygons with accuracy and efficiency. These digital incarnations of Euclid’s timeless techniques enable the exploration of geometric concepts and the creation of visually captivating representations. This project is interesting because of […]
This is the final Grasshopper sketch of our graduate studio conducted together with Fulya Akipek at Yıldız Technical University Computational Design Unit. The project was about designing parametric “Landscape Extensions” at Kabataş Park. I hope I’ll be able to post the actual student works and the material system, but now; only the final result of the digital sketch we’ve developed together with students is presented here. This was a kind […]