Lokma is the name of a pastry made of fried dough soaked in sugar syrup or honey and cinnamon, typically shaped into a ring or ball. Unfortunately, it is not the “Lokma” we’ll study here. In Turkish, there is another meaning of the same word related to the history of Eastern architecture. It is the name of metal connectors in railings, mostly inside of the openings of garden walls and […]
December 2013
Here is a phrase from Deleuze’s famous article “Difference and Repetition”. It clarifies my mind while thinking about patterns, boundaries, rules, and most importantly, the idea and techniques of deformation in contemporary architectural geometry. … On the other hand, generality belongs to the order of laws. However, law determines only the resemblance of the subjects ruled by it, along with their equivalence to terms which it designates. Far from grounding […]
This year’s “Lanterns” assignment was nothing short of spectacular. It left both the students and faculty in awe of the creative brilliance displayed. Despite facing constraints in terms of time and experience, the Basic Design students surpassed all expectations. They crafted mesmerizing compositions of polyhedra and intricate unrolled surfaces. Their ability to conceptualize and execute such remarkable lantern designs can be attributed to the valuable skills they honed in their […]
In this fun experiment, points rock and roll! It should be based on a sound input of course but this is only a test to see if I can handle a timer and graph input at the same time. I’ll modify this definition to actuate with sound. The use of the timer component gives a certain degree of randomness to the overall formation. Here is a video of the Headbanging Points […]
Bending is an easy operation in Rhino and Rhinoscript, however, Grasshopper did not include that particular transformation (along with cage editing) yet. I tried to simulate the bending transformation by using native Grasshopper components. First, surface projections and pulls did not work at all, because I wanted to simulate a real bending effect without changing the surface area or edge lengths. Then, the Surface Morph component seemed to handle this […]